Dogs of War is a UT3 deathmatch map made for a week long mapping competition. The brief was to create an ‘Oldschool’ deathmatch map using stock assets shipped with Unreal Tournament 3. For this project I went very oldschool and based my design on two popular maps from Quake 1, “The Bad Place” and “Aerowalk”.
My goal was to create a map that was tight, highly interconnected, very vertical and had few long lines of sight to encourage close in fighting:
Main Atrium – The Shield Belt, a much prized item, is in a small nook behind a jump over damaging slime. The item is placed low down and very exposed. Players on the high ground must sacrifice safety to get it:
Body armour area – Where you would land after taking the bounce pad from the Flak area, leading out to the main atrium or down to the sniper rifle area underground. To grab the armour players must double jump or wall jump from the sides. Doing it from the current camera position was the harder jump to pull off.